Striker Specifics:

Each subclass has its own unique style, meaning that when you play different subclasses the feel of the character will change. This guide is set to focus on the Titan’s Striker subclass. The Striker’s primary theme is melee attacks, and short-range combat.  Try to build your Striker to take advantage of that.

 Attribute Points:

Like most RPGs, Destiny also has attribute points, but they work slightly different. Attribute points are only acquired through equipping gear that has points on it. Below are the attribute points and how they affect the Striker.

Intellect: Reduces the cooldown time of Fist of Havoc, allowing you to use it more often. Discipline: Reduces the cooldown of grenades, allowing you to use them more often. Strength: reduces the cooldown of Storm Fist, allowing you to use it more often.

Grenades:

Here I’ll cover all three grenade tiers available to Striker. To unlock higher tiers, you have to actively use your grenades. Whether it levels up based on kills with a grenade or just by use, I haven’t figured out yet. To use your grenades, push L1 or the left shoulder button depending on which system you’re using.

Flashbang Grenade:

“An explosive grenade that disorients the enemies it damages.” This is best used when locked in heavy combat and need to retreat. For a short time enemies affected by this won’t attack.

Pulse Grenade:

“A grenade that periodically damages enemies inside its explosion radius.” Another grenade that is good for using in large groups of enemies. This is good for bringing down several tough enemies at once.

Lightning Grenade:

“A grenade that sticks to surfaces, periodically emitting bolts of lightning.” This grenade is best used for taking out swarms of enemies in firefight type scenarios.

Jump:

The Titan’s Jump modifier is Lift. This is the same for both Striker and Defender, where they differentiate is the upgrades. To jump, push X or A depending on the system you use. Jump modifiers are really more about personal preference than anything else.

Lift:

Jump and then press X again while in the air t activate Lift. This ability allows you to remain airborne slightly longer than normal. 

Increased Height:

Upgrades Lift to travel to greater heights. This allows Lift to take you higher than normal.

Increased Control:

Upgrades Lift for better directional control while in the air. This allows for better mobility while in the air.

Catapult: 

Upgrades Lift to provide a strong initial burst of momentum. This allows you to close the gap to enemies or retreat from enemies faster.

Special:

The Striker’s special is Fist of Havoc. The upgrades are preference based for this option. To use your special, press L1 and R1 or the Xbox equivalent at the same time. 

Fist of Havoc: 

Smash the ground and dissolve nearby enemies in a maelstrom of Arc Light. This special allows you to take out swarms of enemies at once.

Aftermath:

Fist of Havoc leaves a damage-dealing field in its wake. This is good for dealing with continuous waves of enemies, luring them into the field left by the initial attack.

Death From Above:

After jumping, Fist of Havoc can be aimed at enemies below. Most effective if going for a mobile build. This lets you bring the fight to any enemy within your jump range.

Shockwave:

Fist of Havoc unleashes a wave of devastating energy which travels along the ground. Best for clearing out large groups of enemies as they approach you.

Melee Skill:

The Striker’s melee skill is Storm Fist. To use this skill, press R1 or the Xbox equivalent just like you would for a basic melee attack when the icon is full.

Storm Fist:

A punishing melee attack that deals bonus damage. Good to use while you’re in the thick of the battle.

Overload:

Hits with Storm Fist have a chance to reset the cooldown. Very good for the most brutal in-your-face fights.

Discharge:

Hits with Storm Fist have a chance to deal area of effect damage around the target. Good for taking on swarms of enemies like Hive Thralls or Fallen Stealth Vandals.

Illuminated:

Kills with Storm Fist significantly reduce the cooldown of Fist of Havoc. If you’re good at using Fist of Havoc as it becomes available, this is a good option for you. Otherwise I’d recommend another upgrade.

Bonuses:

There are four bonus trees with different options for different playstyles. It seems you’re only allowed to have one bonus in each tree. Below I’ve listed the bonuses based on their tree.

Codex Tree 1:

The first tree is your first half of the Titan Codexes. 

Titan Codex I: Raises base Armor and Recovery. Titan Codex II: Raises base Armor and Agility. Titan Codex III: Raises base Recovery and Agility.

Boosts:

This tree doesn’t have a specific title or theme. Each option is completely different.

Headstrong: Sprinting increases the leap distance of Fist of Havoc. Also slightly increases base Agility. Aftershocks: Increases the duration of Pulse Grenade, Lightning Grenade, and Aftermath. Transfusion: Kills with Storm Fist immediately trigger health regeneration.

Codex Tree 2:

The third tree is the second half of the Titan Codex options. 

Titan Codex IV: Minor increases to Armor, Recovery, and Agility. Titan Codex V: Massive increase to Recovery. Titan Codex VI: Massive increase to Agility, with a minor increase to Armor.

Miscellaneous:

These bonuses all seem to be independent of each other. Unlike the other three trees, this tree isn’t started by obtaining a certain level. This tree appears to be unlocked by using Fist of Havoc,

Unstoppable: You are harder to kill while using Fist of Havoc. Also grants a slight increase to base Armor. Shoulder Charge: After sprinting for a short time, press R1 to unleash a devastating melee attack. Juggernaut: After sprinting for a short time, gain a protective shield.

That wraps up the Striker specific details and recommendations guide. Please look forward to the Bladedancer and Defender, as well as both Warlock subclass breakdowns coming soon.